One of the first examples is the description of the way that Mr. White plays chess. His style is reckless to the point that others comment on it. In the game they are playing as the story opens, Mr. White only sees that he's made a huge mistake after the fact. He tries to distract his son by commenting on the wind, "having seen [the] fatal mistake after it was too late." This foreshadows how the family's wishes on the paw will ultimately affect them.
Another example would be the way that Morris responds to the request that he tell the tale of the Monkey's Paw. Clearly, he would very much like never to speak of it, as he knows there could be terrible consequences. This foreshadows the terrible consequences of using the paw.
When Morris tells the tale and sees that his hosts are interested in the paw, he throws it upon the fire. When Mr. White snatches it out, Morris says, "better let it burn." Clearly, this artifact will bring no joy to the one who possesses it and uses the three wishes.
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